HIVEVERSEEnter the HiveVerse

Your first day

A newcomer's first 7 steps, each paying a little Nectar, then two weeks of settling in with one new step a day.

The card at the bottom of the screen shows your next step, each with a Show me button that points the way. Each step pays Nectar as you finish it.

The first seven steps

  • Shake a tree: walk up to one and press E. What falls is yours to pick up.
  • Make a net or a fishing rod: 5 branches make either one at the workbench by the fountain.
  • Catch a bug or a fish. See Bug catching and Fishing.
  • Sell something to Mabel in The Shop. She pays Nectar for nearly anything.
  • Say hello to a resident. They remember you.
  • Plant something in your garden, beside the Bee Garden.
  • Visit your tent in the Hivepunk District.

Finish all 7 and you get a welcome gift of 300 Nectar and a watering can.

Settling in

After your first day, one new step opens each day for about two weeks: water your garden, give the museum something, help the day's visitor, give a resident a present, give to the town project, visit another district, dig something up, make something at the workbench, do a resident a favour, find a tide-pool creature, rate a neighbour's home, call down a lost drone, ask a friend for help and finish a whole day's tasks. Each pays more than the first day's steps, and finishing them all brings a keepsake.

Two short tours

The first time your pockets fill up before you've sold anything, Mabel shows you round The Shop. The first time you step into your own tent, Mayor Honeywell calls round to show you how to decorate and leaves a housewarming present.

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