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Friendship, favours and knacks

Talk, give gifts, do favours and go places together, and residents become friends who teach you knacks and help out.

Saffronpip’s home: residents have homes of their own you can visit.
Saffronpip’s home: residents have homes of their own you can visit.

Friendship grows through talks, gifts, favours and outings together, from Just met all the way to Partners: romance is possible.

Each day residents ask 2 favours, each due within 2 days. Trading with a resident needs no asking: pick one of the three things they've brought, and they'll tell you if it's a fair swap.

Knacks

A friend at 25 friendship teaches you a knack: Glide, Mist, Glow, Burrow or Mimic. Mimic (M on a keyboard, Y on a gamepad) is how you hide in Hoverfly.

Shifts

Friends can take a shift and fetch things for you while you're away.

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